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“Beginning to think that regardless of novelty, this is just impractical, guys.” I’m sure that’s just a coincidence though, I hear autumn is the season for bargains, anyway. My wife seemed to suddenly develop a keen interest in holidaying to areas of the world with little to no internet. So when Overcooked! 2 was announced to much fanfare from myself and the kids (despite the hellfire that we threw at each other in the kitchen - we adored the game). That is, until I became some horrific Gordon Ramsay/Marco Pierre White hybrid to my underlings … I mean children and wife … and I was summarily banned from playing it. It nevertheless became a staple in the household even though I desperately wanted to play it with my regular online gaming friends. Proof that we gamers can be a fickle bunch and are clearly never satisfied. The original was strictly local play however, which ironically given my lament about the how we as gamers don’t play on the same console these days, actually brought the game down in my estimations when I first played it a couple of years ago. Given that developer Team 17 created Worms, it shouldn’t come as too much of a surprise that Overcooked! and its sequel embraced multiplayer couch-gaming. Luckily Overcooked! goes happily against the grain. They do not suspect me and have accepted me as one of their own.” Nowadays it feels that only Nintendo are aware of this now sadly widening gap in the market and has been the only company to fully capital on it whereas other consoles and developers seem content to leave local multiplayer to a bygone era of gaming. I miss the real-world screaming and whooping and couch trampolining that both victory and defeat resulted in. Tekken has certainly evolved over the years, but it just isn’t the same beating the snot out of an anonymous gamertag from another part of the country. However, I know I’m not the only one that misses buddying up on a couch with friends to game. Now it can, and will, be argued that online gaming has meant that now more than ever we are eschewing time zones and potential language barriers as we develop friendships (and rivalries) in equal measure with players all across the globe. I recall fondly how after school myself and my classmates would go to whoever’s turn it was to host the rabble to do battle on the Sega Genesis’ Micro Machines and, in later years, the Playstation 1’s Tekken (the third outing, in particular). One casualty of the advent of online gaming is that, in many ways, we lost a lot of the real-world communal aspect of gaming.